The terminal menu is one of the most useful and most powerful functions of TWX Proxy. To access it, press '$' in your telnet program (this key can be changed in the setup dialog). You should see a 'Main>' prompt. Press '?' at this prompt for a list of menus you can go into.
Data menu: This menu is where you perform queries on all the data TWX Proxy has captured. As of v2.04, TWX Proxy captures data from:
Sector displays (when you display a sector your in)
Computer warp lane calculation
CIM warp lane calculation
Ether probe sector display
CIM warp display
CIM port display
Port Reports (CR) and when porting
V-Screen (Stardock location if unknown)
There is also an advanced bubble finder here. It can be used to display a summary of the bubbles picked up during ZTM (or exploration).
Script menu: This menu allows you to manage your scripts. While you can do anything in this menu by right clicking the TWX icon anyway, it is still very useful to have as it speeds up working considerably. If you have a script going berserk, its always much easier to punch the keys $-S-X or $-Z rather than having to click through a bunch of menus.
Port menu: This menu is just like the data menu, only it has options specific to getting information on the ports TWX Proxy has picked up from your port CIM download.
Setup menu: All the items in this menu are just an in-terminal reflection of what you get when you right click the TWX icon, then 'setup'.
Burst feature: Definitely MY MOST USED FEATURE. The burst feature lets you send a number of keys all at once (in one network packet). This lets you move as fast as the game can possibly allow. To make use of this feature, press 'B' from the 'Main>' prompt, then type in a bunch of stuff and hit enter. The enter key is depicted as the hash '*' character. So, to bust a planet off from the stardock, you could type 'quy.*clzdyps'. You can easily resend the last burst sent by pressing 'R' from the 'Main>' prompt.
Quick loading scripts: Pressing a number (1-9) from the 'Main>' prompt will execute a script with the corresponding name (i.e. 1 would trigger 1.ts to activate).